LyonExodus BLT Settings

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.

Table of Contents

Commands

Channel Point Rewards

Classes

Infantry

Spearman

Duelist

Skirmisher

Linebreaker

Zweihander

Menavliaton

Boxer

looter

Fian

Sharpshooter

cavalry

Reaper

horse archer

infantry

archer

heavyarcher X

crossbow X

heavycrossbow X

cavalry

camelry X

horse archer X

camelarcher X

Puppeteer

Crowd Controller

looter

Light Reaper

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (reserve price) (part of the item name), e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=0⦷, 3=50⦷, 4=500⦷, 5=5000⦷, 5=5000⦷, 6=25000⦷

Free if you do not already have a class

Updates equipment to match new class

discarditem Throw away one of your custom items.
Usage is !discarditem (part of the item name), e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=100000⦷, 5=200000⦷, 5=200000⦷, 6=1200000⦷

Disallowed for player companions

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (viewer) (part of the item name), e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

nameitem You can use this to name your custom items.
Usage is !nameitem (name), for example !nameitem Foehammer.
If you call !nameitem on its own it will tell you what item will be named next.
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=25000⦷, 5=25000⦷, 5=25000⦷, 6=100000⦷

Disallowed for player companions

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 10

Tier costs: 1=0⦷, 2=0⦷, 3=150000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Allowed: Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

Skills

Shows: Skills greater than

stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Age, Clan, Culture, Health, Attributes

Tournament

Channel Point Rewards

Command Description Settings
Adopt An Hero [BLT]

Newly created wanderer

Starting Age Range: 21

Starting Gold: 25000

Inheritance: 100% of gold spent on equipment and retinue, up to 10 custom items

Starting Skills:

Skill Level
One Handed 0
Two Handed 0
Polearm 0
Bow 0
Throwing 0
Crossbow 0
Riding 0
Athletics 0
Scouting 0
Trade 0
Steward 0
Medicine 0
Engineering 0
Crafting 0
Tactics 0
Roguery 0
Charm 0
Leadership 0

Starting Equipment Tier: 3

Starting Class:

Infantry
Attack [BLT] Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

Give Player Gold [BLT] Transfer 10,000 gold to the streamers character, from your hero.
Heal Hero [BLT] Heals your hero over time. Only works in battle, when your hero is summoned.
Play My hero [BLT]
Retire My Hero [BLT] Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.
Send Message In Game [BLT] Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon [BLT] Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament [BLT] Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power [BLT] Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Infantry

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Infantry Tier 1 Example Infantry Tier 2 Example Infantry Tier 3 Example Infantry Tier 4 Example Infantry Tier 5 Example Infantry Tier 6 Example
Formation Infantry
Equipment

OneHandedMace

Heavy Horsemans Mace

TwoHandedAxe

Northlander Decorated Two Handed Axe

Shield

Highland Round Shield
Passive Power

Passive Powers

Infantry: 200% HP

Crush Through II: 10% Cut Through

Shrug Off II: 20% Shrug Off

Active Power

Active Powers

[Fireblade I: Swing Speed Multiplier: 110% ] requires

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Shrug Off 9.5: 95% Shrug Off] requires

[Imposing: Scale 120% ] requires


Spearman

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Spearman Tier 1 Example Spearman Tier 2 Example Spearman Tier 3 Example Spearman Tier 4 Example Spearman Tier 5 Example Spearman Tier 6 Example
Formation Infantry
Equipment

Shield

Highland Round Shield

OneHandedLance

Mamluke Lance
Passive Power

Passive Power

Ironclad: 100% Shrug Off

Heavy Hitting I: 125.0% dmg / Add:

Cut Through III: 75% Unblockable

Fleet Footed III: Max Speed Multiplier: 150%

Active Power

Active Power

[Ignore Armor III: Ignore 60% Armor] requires

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Imposing: Scale 120% ] requires


Duelist

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Duelist Tier 1 Example Duelist Tier 2 Example Duelist Tier 3 Example Duelist Tier 4 Example Duelist Tier 5 Example Duelist Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Thamaskene Steel Kaskara

Shield

Highland Round Shield
Passive Power

Passive Power

Fireblade I: Swing Speed Multiplier: 110%

Cut Through III: 75% Unblockable

Heavy Hitting II: 150.0% dmg / Add:

Active Power

Active Power

[Vampiric: Absorb 100% of damage dealt as HP] requires

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Fireblade I: Swing Speed Multiplier: 110% ] requires


Skirmisher

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Skirmisher Tier 1 Example Skirmisher Tier 2 Example Skirmisher Tier 3 Example Skirmisher Tier 4 Example Skirmisher Tier 5 Example Skirmisher Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe

ThrowingJavelins

Jagged Javelin

ThrowingJavelins

Jagged Javelin

ThrowingJavelins

Jagged Javelin
Passive Power

Passive Power

Explosive Projectiles: Ignore 100% Armor / 35% Unblockable / AoE: 150dmg in 30m with from Ranged against Non-heroes / Heroes / Adopted

Knock Down I: Add:

Healty 1: 150% HP

Active Power

Active Power

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Imposing: Scale 120% ] requires

[Ironclad: 100% Shrug Off] requires


Linebreaker

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Linebreaker Tier 1 Example Linebreaker Tier 2 Example Linebreaker Tier 3 Example Linebreaker Tier 4 Example Linebreaker Tier 5 Example Linebreaker Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Passive Power

Shock Infantry : 250% HP

Shrug Off 9: 90% Shrug Off

Heavy Weapon: 82.0% dmg / Add: / 74% Shatter Shield / 5% Cut Through / 20% Stagger from Melee / Charge against Non-heroes / Heroes / Player

Active Power

Active Power

[Fireblade I: Swing Speed Multiplier: 110% ] requires

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Imposing: Scale 120% ] requires


Zweihander

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Zweihander Tier 1 Example Zweihander Tier 2 Example Zweihander Tier 3 Example Zweihander Tier 4 Example Zweihander Tier 5 Example Zweihander Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Falx
Passive Power

Passive Power

Shock Infantry III: 300% HP

Cut Through III: 75% Unblockable

Shrug Off III: 30% Shrug Off

Active Power

Active Power

[Fireblade I: Swing Speed Multiplier: 110% ] requires

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Imposing: Scale 120% ] requires


Menavliaton

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Menavliaton Tier 1 Example Menavliaton Tier 2 Example Menavliaton Tier 3 Example Menavliaton Tier 4 Example Menavliaton Tier 5 Example Menavliaton Tier 6 Example
Formation Infantry
Equipment

TwoHandedGlaive

Scythe
Passive Power

Passive Power

Shock Infantry III: 300% HP

Crush Through : 5% Cut Through

Crush Through III: 50% Unblockable / 50% Shatter Shield

Active Power

Active Power

[Imposing: Scale 120% ] requires

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Ironclad: 100% Shrug Off] requires


Boxer

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Boxer Tier 1 Example Boxer Tier 2 Example Boxer Tier 3 Example Boxer Tier 4 Example Boxer Tier 5 Example Boxer Tier 6 Example
Formation Infantry
Equipment
Passive Power

Passive Power

Shock Infantry III: 300% HP

Gloves: Add: / 90% Shatter Shield / 25% Stagger from Melee

Vampiric: Absorb 100% of damage dealt as HP

Athletic: Athletics: +300

Boxer Special: +200 dmg / Remove: / Ignore 100% Armor / 100% Unblockable / 90% Shatter Shield / 100% Stagger from Melee

Vampiric: Absorb 100% of damage dealt as HP

Retribution III: Reflect 50% damage

Active Power

Active Power

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires


looter

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
looter Tier 1 Example looter Tier 2 Example looter Tier 3 Example looter Tier 4 Example looter Tier 5 Example looter Tier 6 Example
Formation Ranged
Equipment

Dagger

Falx Knife

Stone

Stone

Stone

Stone

Stone

Stone
Passive Power

Passive Power

Explosive Rocks: Add: / 100% Stagger / AoE: 15dmg in 10m with from Ranged

Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0%

Explosive Arrows: 25% Unblockable / AoE: 100dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted

Retribution III: Reflect 50% damage

Cut Through III: 75% Unblockable

Melt Armor: Ignore 100% Armor

Active Power

Active Power

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Heavy Hitting III: 200.0% dmg / Add: from Melee / Charge] requires

[Ironclad: 100% Shrug Off] requires


Fian

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Fian Tier 1 Example Fian Tier 2 Example Fian Tier 3 Example Fian Tier 4 Example Fian Tier 5 Example Fian Tier 6 Example
Formation Ranged
Equipment

TwoHandedSword

Falx

Arrows

Range Arrows

Arrows

Range Arrows

Bow

Hunting Bow
Passive Power

Passive Power

Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0%

Explosive Arrows: 25% Unblockable / AoE: 100dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted

Fragile: 50% HP

Active Power

Active Power

[Cut Through II: 50% Unblockable] requires

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Imposing: Scale 120% ] requires


Sharpshooter

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Sharpshooter Tier 1 Example Sharpshooter Tier 2 Example Sharpshooter Tier 3 Example Sharpshooter Tier 4 Example Sharpshooter Tier 5 Example Sharpshooter Tier 6 Example
Formation Ranged
Equipment

Crossbow

Light Crossbow

OneHandedSword

Thamaskene Steel Kaskara

Shield

Highland Round Shield

Bolts

Light Bolts
Passive Power

Passive Power

Heavy Ammo: Add: / Ignore 100% Armor / 100% Unblockable / 100% Cut Through from Ranged against Non-heroes / Heroes / Adopted

Shrug Off IV: 40% Shrug Off

Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0%

Active Power

Active Power

[Imposing: Scale 120% ] requires

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Heavy Hitting III: 200.0% dmg / Add: from Melee / Charge] requires


cavalry

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Mamluke Lance

Shield

Highland Round Shield
Mount

Horse

Sumpter Horse
Passive Power

Passive Power

Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount)

Charge AoE III: AoE: 100dmg in 2m from Charge against Non-heroes / Heroes / Adopted

Lancer: 500.0% dmg / Add: / 50% Unblockable / 24% Shatter Shield / 75% Cut Through / AoE: 100dmg in 2m with from Melee / Charge

Slow: Max Speed Multiplier: 25%

Active Power

Active Power

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Imposing: Scale 120% ] requires

[Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires


Reaper

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Reaper Tier 1 Example Reaper Tier 2 Example Reaper Tier 3 Example Reaper Tier 4 Example Reaper Tier 5 Example Reaper Tier 6 Example
Formation Horse Archer
Equipment

TwoHandedGlaive

Scythe

ThrowingJavelins

Jagged Javelin

ThrowingJavelins

Jagged Javelin

ThrowingJavelins

Jagged Javelin
Mount

Horse

Sumpter Horse
Passive Power

Passive Power

Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount)

Explosive Projectiles: Ignore 100% Armor / 35% Unblockable / AoE: 150dmg in 30m with from Ranged against Non-heroes / Heroes / Adopted

Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0%

Active Power

Active Power

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Imposing: Scale 120% ] requires

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires


horse archer

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horse archer Tier 1 Example horse archer Tier 2 Example horse archer Tier 3 Example horse archer Tier 4 Example horse archer Tier 5 Example horse archer Tier 6 Example
Formation Horse Archer
Equipment

OneHandedSword

Thamaskene Steel Kaskara

Bow

Hunting Bow

Arrows

Range Arrows

Arrows

Range Arrows
Mount

Horse

Sumpter Horse
Passive Power

Passive Power

Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount)

Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0%

Explosive Arrows: 25% Unblockable / AoE: 100dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted

Active Power

Active Power

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Imposing: Scale 120% ] requires

[Charge AoE III: AoE: 100dmg in 2m from Charge against Non-heroes / Heroes / Adopted] requires


infantry

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
infantry Tier 1 Example infantry Tier 2 Example infantry Tier 3 Example infantry Tier 4 Example infantry Tier 5 Example infantry Tier 6 Example
Formation Infantry
Equipment

OneHandedMace

Heavy Horsemans Mace

Shield

Highland Round Shield

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Healthy

Infantry: 200% HP

Crush Through : 5% Cut Through

Shrug Off I: 10% Shrug Off

Active Power

Fireblade

[Imposing Mount: Scale 120% (on mount)] requires

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Shrug Off III: 30% Shrug Off] requires


archer

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
archer Tier 1 Example archer Tier 2 Example archer Tier 3 Example archer Tier 4 Example archer Tier 5 Example archer Tier 6 Example
Formation Ranged
Equipment

Bow

Hunting Bow

Arrows

Range Arrows

Arrows

Range Arrows

TwoHandedSword

Falx
Passive Power

Fleet Footed

Fragile: 50% HP

Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0%

Explosive Arrows: 25% Unblockable / AoE: 100dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted

Active Power

Explosive Arrows

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Imposing: Scale 120% ] requires

[Cut Through II: 50% Unblockable] requires


heavyarcher X

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavyarcher X Tier 1 Example heavyarcher X Tier 2 Example heavyarcher X Tier 3 Example heavyarcher X Tier 4 Example heavyarcher X Tier 5 Example heavyarcher X Tier 6 Example
Formation Ranged
Equipment

Bow

Hunting Bow

Arrows

Range Arrows

Shield

Highland Round Shield

OneHandedSword

Thamaskene Steel Kaskara
Passive Power

Healthy

Explosive Arrows: 25% Unblockable / AoE: 100dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted

Cut Through III: 75% Unblockable

Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0%

Active Power

Explosive Arrows

[Knock Down I: Add: ] requires

[Imposing: Scale 120% ] requires

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires


crossbow X

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
crossbow X Tier 1 Example crossbow X Tier 2 Example crossbow X Tier 3 Example crossbow X Tier 4 Example crossbow X Tier 5 Example crossbow X Tier 6 Example
Formation Ranged
Equipment

Crossbow

Light Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

TwoHandedSword

Falx
Passive Power

Explosive Bolts: AoE: 125dmg in 4m from Ranged against Non-heroes / Heroes

Ignore Armor III: Ignore 60% Armor

Healty 1: 150% HP

Active Power

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Imposing: Scale 120% ] requires

[Heavy Projectiles III: Add: / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires


heavycrossbow X

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavycrossbow X Tier 1 Example heavycrossbow X Tier 2 Example heavycrossbow X Tier 3 Example heavycrossbow X Tier 4 Example heavycrossbow X Tier 5 Example heavycrossbow X Tier 6 Example
Formation Ranged
Equipment

Crossbow

Light Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Shrug Off IV: 40% Shrug Off

Heavy Ammo: Add: / Ignore 100% Armor / 100% Unblockable / 100% Cut Through from Ranged against Non-heroes / Heroes / Adopted

Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0%

Active Power

[Heavy Hitting III: 200.0% dmg / Add: from Melee / Charge] requires

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Imposing: Scale 120% ] requires


cavalry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Mamluke Lance

Shield

Highland Round Shield
Mount

Horse

Sumpter Horse
Passive Power

Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount)

Charge AoE III: AoE: 100dmg in 2m from Charge against Non-heroes / Heroes / Adopted

Lancer: 500.0% dmg / Add: / 50% Unblockable / 24% Shatter Shield / 75% Cut Through / AoE: 100dmg in 2m with from Melee / Charge

Slow: Max Speed Multiplier: 25%

Active Power

[Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires

[Imposing: Scale 120% ] requires

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires


camelry X

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelry X Tier 1 Example camelry X Tier 2 Example camelry X Tier 3 Example camelry X Tier 4 Example camelry X Tier 5 Example camelry X Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Mamluke Lance

Shield

Highland Round Shield
Mount

Camel

Husnphree
Passive Power

Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount)

Charge AoE III: AoE: 100dmg in 2m from Charge against Non-heroes / Heroes / Adopted

Lancer: 500.0% dmg / Add: / 50% Unblockable / 24% Shatter Shield / 75% Cut Through / AoE: 100dmg in 2m with from Melee / Charge

Slow: Max Speed Multiplier: 25%

Active Power

[Imposing: Scale 120% ] requires

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires


horse archer X

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horse archer X Tier 1 Example horse archer X Tier 2 Example horse archer X Tier 3 Example horse archer X Tier 4 Example horse archer X Tier 5 Example horse archer X Tier 6 Example
Formation Horse Archer
Equipment

Bow

Hunting Bow

Arrows

Range Arrows

Arrows

Range Arrows

OneHandedSword

Thamaskene Steel Kaskara
Mount

Horse

Sumpter Horse
Passive Power

Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount)

Explosive Arrows: 25% Unblockable / AoE: 100dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted

Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0%

Active Power

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Heavy Projectiles III: Add: / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires

[Imposing: Scale 120% ] requires


camelarcher X

Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelarcher X Tier 1 Example camelarcher X Tier 2 Example camelarcher X Tier 3 Example camelarcher X Tier 4 Example camelarcher X Tier 5 Example camelarcher X Tier 6 Example
Formation Horse Archer
Equipment

Bow

Hunting Bow

Arrows

Range Arrows

Arrows

Range Arrows

TwoHandedGlaive

Scythe
Mount

Camel

Husnphree
Passive Power

Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0%

Explosive Arrows: 25% Unblockable / AoE: 100dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted

Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount)

Active Power

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)] requires

[Knock Down I: Add: ] requires


Puppeteer

Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Puppeteer Tier 1 Example Puppeteer Tier 2 Example Puppeteer Tier 3 Example Puppeteer Tier 4 Example Puppeteer Tier 5 Example Puppeteer Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Thamaskene Steel Kaskara

ThrowingKnives

Lowland Throwing Knife

ThrowingKnives

Lowland Throwing Knife

ThrowingKnives

Lowland Throwing Knife
Passive Power

Shock Infantry III: 300% HP

Gloves: Add: / 90% Shatter Shield / 25% Stagger from Melee

Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0%

Ironclad: 100% Shrug Off

Mighty Puppet: Swing Speed Multiplier: 20% AI Block Chance: 200% AI Kick: 1000%

Heavy Hitting IV: 400.0% dmg / Add: / 100% Unblockable / AoE: 10dmg in 50m with from Melee against Non-heroes / Heroes

Active Power

[Explosive Projectiles: Ignore 100% Armor / 35% Unblockable / AoE: 150dmg in 30m with from Ranged against Non-heroes / Heroes / Adopted] requires

[Vampiric II: Absorb 25% of damage dealt as HP] requires

[Imposing: Scale 120% ] requires


Crowd Controller

A weak stick but a powerful arm. the Crowd Controller aims at being a team player with high survivablility

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Crowd Controller Tier 1 Example Crowd Controller Tier 2 Example Crowd Controller Tier 3 Example Crowd Controller Tier 4 Example Crowd Controller Tier 5 Example Crowd Controller Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Sledgehammer
Passive Power

Glass Cannon

Shock Infantry III: 300% HP

Knock Down II: Add:

Shrug Off IV: 40% Shrug Off

Vampiric II: Absorb 25% of damage dealt as HP

Blunt Stick: 50.0% dmg / Add: / 10% Unblockable / 15% Shatter Shield / 100% Cut Through / 100% Stagger / AoE: 5dmg in 3m with from Melee / Charge against Non-heroes / Heroes / Player

Active Power

Berserker Rage

[Ironclad: 100% Shrug Off] requires

[Imposing: Scale 120% ] requires

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires


looter

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
looter  Tier 1 Example looter  Tier 2 Example looter  Tier 3 Example looter  Tier 4 Example looter  Tier 5 Example looter  Tier 6 Example
Formation Ranged
Equipment

Dagger

Falx Knife

Stone

Stone

Stone

Stone

Stone

Stone
Passive Power

Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0%

Explosive Projectiles: Ignore 100% Armor / 35% Unblockable / AoE: 150dmg in 30m with from Ranged against Non-heroes / Heroes / Adopted

Cut Through III: 75% Unblockable

Explosive Rocks: Add: / 100% Stagger / AoE: 15dmg in 10m with from Ranged

Heavy Hitting III: 200.0% dmg / Add: from Melee / Charge

Melt Armor: Ignore 100% Armor

Active Power

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Ironclad: 100% Shrug Off] requires

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires


Light Reaper

a Reaper with 1 Jav instead of 3

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Light Reaper Tier 1 Example Light Reaper Tier 2 Example Light Reaper Tier 3 Example Light Reaper Tier 4 Example Light Reaper Tier 5 Example Light Reaper Tier 6 Example
Formation Horse Archer
Equipment

TwoHandedGlaive

Scythe

ThrowingJavelins

Jagged Javelin
Mount

Horse

Sumpter Horse
Passive Power

Passive Power

Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount)

Explosive Projectiles: Ignore 100% Armor / 35% Unblockable / AoE: 150dmg in 30m with from Ranged against Non-heroes / Heroes / Adopted

Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0%

Active Power

Active Power

[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires

[Imposing: Scale 120% ] requires

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2.5

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

10

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

7

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

2.05

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Disabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

300

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

700

Gold the hero gets for every kill
XP Per Kill

0

XP the hero gets for every kill
XP Per Killed

140000

XP the hero gets for being killed
Heal Per Kill

250

HP the hero gets for every kill
Retinue Gold Per Kill

1400

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

450

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

10

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

30000

Gold won if the heroes side wins
Win XP

0

XP the hero gets if the heroes side wins
Lose Gold

15000

Gold lost if the heroes side loses
Lose XP

50000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Disabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Disabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 25

2500⦷

Killing Spree 50

5000⦷

Killing Spree 75

7500⦷

Killing Spree 100

10000⦷

Killing Spree 150

15000⦷

Killing Spree 200

20000⦷

Achievements

Name Requirements Reward
10 Heroes

Total Hero Kills >= 10

10 Viewers

Total Viewer Kills >= 10

100 Units

Total Kills >= 100

100 Viewers

Total Viewer Kills >= 100

1000 Units

Total Kills >= 1000

10L

TotalTournament Round Losses >= 10

100000⦷

200000XP

10W

TotalTournament Final Wins >= 10

1250 Units

Total Kills >= 1250

1500 Units

Total Kills >= 1500

15L

TotalTournament Round Losses >= 15

150000⦷

250000XP

Item: Armor: 20%, Mount: 80% Tier 6: 100%

1750 Units

Total Kills >= 1750

1W

TotalTournament Final Wins >= 1

2,5K Units

Total Kills >= 2500

20 Heroes

Total Hero Kills >= 20

20 Viewers

Total Viewer Kills >= 20

200 Units

Total Kills >= 200

200 Viewers

Total Viewer Kills >= 200

20L

TotalTournament Round Losses >= 20

200000⦷

300000XP

25L

TotalTournament Round Losses >= 25

250000⦷

350000XP

2K Units

Total Kills >= 2000

2W

TotalTournament Final Wins >= 2

3,5K Units

Total Kills >= 3500

30 Heroes

Total Hero Kills >= 30

300 Units

Total Kills >= 300

30L

TotalTournament Round Losses >= 30

300000⦷

400000XP

Item: Armor: 10%, Mount: 90% Custom: 100% Reward {ITEMNAME} (1x)

3K Units

Total Kills >= 3000

3W

TotalTournament Final Wins >= 3

4,5K Units

Total Kills >= 4500

400 Units

Total Kills >= 400

40L

TotalTournament Round Losses >= 40

300000⦷

500000XP

4K Units

Total Kills >= 4000

4W

TotalTournament Final Wins >= 4

5 Viewers

Total Viewer Kills >= 5

50 Viewers

Total Viewer Kills >= 50

500 Units

Total Kills >= 500

5K Units

Total Kills >= 5000

5000⦷

5L

TotalTournament Round Losses >= 5

50000⦷

150000XP

5W

TotalTournament Final Wins >= 5

600 Units

Total Kills >= 600

60L

TotalTournament Round Losses >= 60

6K Units

Total Kills >= 6000

5000⦷

6W

TotalTournament Final Wins >= 6

700 Units

Total Kills >= 700

7W

TotalTournament Final Wins >= 7

800 Units

Total Kills >= 800

8W

TotalTournament Final Wins >= 8

900 Units

Total Kills >= 900

9W

TotalTournament Final Wins >= 9

First Blood

Total Kills >= 1

25000⦷

150000XP

Hero Kill

Total Hero Kills >= 1

Killed His First Viwer

Total Viewer Kills >= 1

Loyal

Summons >= 50

50000⦷

Item: Weapon: 1%, Armor: 20%, Mount: 79% Custom: 100% {ITEMNAME} of Fealty (1x)

Mr. Streamer

Total Streamer Kills >= 1

Rebellious

Attacks >= 5

10000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Rebellious 2

Attacks >= 10

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Summons >= 5

5000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable 2

Summons >= 10

10000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Attacks >= 50

100000⦷

Item: Weapon: 1%, Armor: 20%, Mount: 79% Custom: 100% Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Item: Weapon: 20%, Armor: 1%, Mount: 79% Custom: 100% Stream Sniper {ITEMNAME} (1.5x)

Taken Out 100 Times

Total Deaths >= 100

300000XP

Taken Out 150 Times

Total Deaths >= 150

300000XP

Taken Out 200 Times

Total Deaths >= 200

300000XP

Taken Out 50 Times

Total Deaths >= 50

300000XP

Traitorous

Attacks >= 20

40000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Traitorous 2

Attacks >= 30

60000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Traitorous 3

Attacks >= 40

80000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Summons >= 20

20000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted 2

Summons >= 30

30000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted 3

Summons >= 40

40000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Tournament Config

General

Start Health Multiplier

0.5

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Disabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Disabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

4

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Enabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

6.9

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

1

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Enabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Enabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Enabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

30000

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

500000

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

20000

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

45000

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

15000

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

0

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

0

Gold won if the hero wins the tournaments
Win XP

0

XP given if the hero wins the tournaments
Participate XP

0

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

0.02

Relative proportion of rewards that will be armor
Mount Weight

1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting