LyonExodus BLT Settings
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.
Table of Contents
Commands
Channel Point Rewards
Classes
Infantry
Spearman
Duelist
Skirmisher
Linebreaker
Zweihander
Menavliaton
Boxer
looter
Fian
Sharpshooter
cavalry
Reaper
horse archer
infantry
archer
heavyarcher X
crossbow X
heavycrossbow X
cavalry
camelry X
horse archer X
camelarcher X
Puppeteer
Crowd Controller
looter
Light Reaper
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Command | Description | Settings |
---|---|---|
ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (reserve price) (part of the item name) , e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount) , e.g. !bid 100000 . If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=0⦷, 2=0⦷, 3=50⦷, 4=500⦷, 5=5000⦷, 5=5000⦷, 6=25000⦷ Free if you do not already have a class Updates equipment to match new class |
discarditem | Throw away one of your custom items. Usage is !discarditem (part of the item name) , e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=100000⦷, 5=200000⦷, 5=200000⦷, 6=1200000⦷ Disallowed for player companions |
giveitem | Give one of your custom items to another viewer. Usage is !giveitem (viewer) (part of the item name) , e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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gold | Show your heroes current gold. |
Shows: Gold |
inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage |
nameitem | You can use this to name your custom items. Usage is !nameitem (name) , for example !nameitem Foehammer .If you call !nameitem on its own it will tell you what item will be named next. |
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powers | Shows your available powers |
Shows: Powers |
reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=25000⦷, 5=25000⦷, 5=25000⦷, 6=100000⦷ Disallowed for player companions |
retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford. |
Max retinue: 10 Tier costs: 1=0⦷, 2=0⦷, 3=150000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷ Allowed: Basic troops, Elite troops |
retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
Skills |
Shows: Skills greater than |
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stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Age, Clan, Culture, Health, Attributes |
Tournament |
Channel Point Rewards
Command | Description | Settings | ||||||||||||||||||||||||||||||||||||||
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Adopt An Hero [BLT] |
Newly created wanderer Starting Age Range: 21 Starting Gold: 25000 Inheritance: 100% of gold spent on equipment and retinue, up to 10 custom items Starting Skills:
Starting Equipment Tier: 3 Starting Class: Infantry |
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Attack [BLT] | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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Give Player Gold [BLT] | Transfer 10,000 gold to the streamers character, from your hero. | |||||||||||||||||||||||||||||||||||||||
Heal Hero [BLT] | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||||||||||||||||||||||||||||||
Play My hero [BLT] | ||||||||||||||||||||||||||||||||||||||||
Retire My Hero [BLT] | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |||||||||||||||||||||||||||||||||||||||
Send Message In Game [BLT] | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||||||||||||||||||||||||||||||
Summon [BLT] | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Tournament [BLT] | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||||||||||||||||||||||||||||||
Use Class Power [BLT] | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Infantry
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedMace |
TwoHandedAxe |
Shield |
Passive Power |
Passive Powers Infantry: 200% HP Crush Through II: 10% Cut Through Shrug Off II: 20% Shrug Off |
Active Power |
Active Powers [Fireblade I: Swing Speed Multiplier: 110% ] requires [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Shrug Off 9.5: 95% Shrug Off] requires [Imposing: Scale 120% ] requires |
Spearman
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Shield |
OneHandedLance |
Passive Power |
Passive Power Ironclad: 100% Shrug Off Heavy Hitting I: 125.0% dmg / Add: Cut Through III: 75% Unblockable Fleet Footed III: Max Speed Multiplier: 150% |
Active Power |
Active Power [Ignore Armor III: Ignore 60% Armor] requires [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Imposing: Scale 120% ] requires |
Duelist
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedSword |
Shield |
Passive Power |
Passive Power Fireblade I: Swing Speed Multiplier: 110% Cut Through III: 75% Unblockable Heavy Hitting II: 150.0% dmg / Add: |
Active Power |
Active Power [Vampiric: Absorb 100% of damage dealt as HP] requires [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Fireblade I: Swing Speed Multiplier: 110% ] requires |
Skirmisher
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedAxe |
ThrowingJavelins |
ThrowingJavelins |
ThrowingJavelins |
Passive Power |
Passive Power Explosive Projectiles: Ignore 100% Armor / 35% Unblockable / AoE: 150dmg in 30m with from Ranged against Non-heroes / Heroes / Adopted Knock Down I: Add: Healty 1: 150% HP |
Active Power |
Active Power [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Imposing: Scale 120% ] requires [Ironclad: 100% Shrug Off] requires |
Linebreaker
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedAxe |
Passive Power |
Passive Power Shock Infantry : 250% HP Shrug Off 9: 90% Shrug Off Heavy Weapon: 82.0% dmg / Add: / 74% Shatter Shield / 5% Cut Through / 20% Stagger from Melee / Charge against Non-heroes / Heroes / Player |
Active Power |
Active Power [Fireblade I: Swing Speed Multiplier: 110% ] requires [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Imposing: Scale 120% ] requires |
Zweihander
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedSword |
Passive Power |
Passive Power Shock Infantry III: 300% HP Cut Through III: 75% Unblockable Shrug Off III: 30% Shrug Off |
Active Power |
Active Power [Fireblade I: Swing Speed Multiplier: 110% ] requires [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Imposing: Scale 120% ] requires |
Menavliaton
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedGlaive |
Passive Power |
Passive Power Shock Infantry III: 300% HP Crush Through : 5% Cut Through Crush Through III: 50% Unblockable / 50% Shatter Shield |
Active Power |
Active Power [Imposing: Scale 120% ] requires [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Ironclad: 100% Shrug Off] requires |
Boxer
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Passive Power |
Passive Power Shock Infantry III: 300% HP Gloves: Add: / 90% Shatter Shield / 25% Stagger from Melee Vampiric: Absorb 100% of damage dealt as HP Athletic: Athletics: +300 Boxer Special: +200 dmg / Remove: / Ignore 100% Armor / 100% Unblockable / 90% Shatter Shield / 100% Stagger from Melee Vampiric: Absorb 100% of damage dealt as HP Retribution III: Reflect 50% damage |
Active Power |
Active Power [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires |
looter
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Dagger |
Stone |
Stone |
Stone |
Passive Power |
Passive Power Explosive Rocks: Add: / 100% Stagger / AoE: 15dmg in 10m with from Ranged Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0% Explosive Arrows: 25% Unblockable / AoE: 100dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted Retribution III: Reflect 50% damage Cut Through III: 75% Unblockable Melt Armor: Ignore 100% Armor |
Active Power |
Active Power [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Heavy Hitting III: 200.0% dmg / Add: from Melee / Charge] requires [Ironclad: 100% Shrug Off] requires |
Fian
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
TwoHandedSword |
Arrows |
Arrows |
Bow |
Passive Power |
Passive Power Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0% Explosive Arrows: 25% Unblockable / AoE: 100dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted Fragile: 50% HP |
Active Power |
Active Power [Cut Through II: 50% Unblockable] requires [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Imposing: Scale 120% ] requires |
Sharpshooter
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
OneHandedSword |
Shield |
Bolts |
Passive Power |
Passive Power Heavy Ammo: Add: / Ignore 100% Armor / 100% Unblockable / 100% Cut Through from Ranged against Non-heroes / Heroes / Adopted Shrug Off IV: 40% Shrug Off Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0% |
Active Power |
Active Power [Imposing: Scale 120% ] requires [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Heavy Hitting III: 200.0% dmg / Add: from Melee / Charge] requires |
cavalry
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
OneHandedLance |
Shield |
Mount |
Horse |
Passive Power |
Passive Power Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount) Charge AoE III: AoE: 100dmg in 2m from Charge against Non-heroes / Heroes / Adopted Lancer: 500.0% dmg / Add: / 50% Unblockable / 24% Shatter Shield / 75% Cut Through / AoE: 100dmg in 2m with from Melee / Charge Slow: Max Speed Multiplier: 25% |
Active Power |
Active Power [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Imposing: Scale 120% ] requires [Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires |
Reaper
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
TwoHandedGlaive |
ThrowingJavelins |
ThrowingJavelins |
ThrowingJavelins |
Mount |
Horse |
Passive Power |
Passive Power Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount) Explosive Projectiles: Ignore 100% Armor / 35% Unblockable / AoE: 150dmg in 30m with from Ranged against Non-heroes / Heroes / Adopted Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0% |
Active Power |
Active Power [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Imposing: Scale 120% ] requires [Charge AoE II: AoE: 50dmg in 2m from Charge] requires |
horse archer
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
OneHandedSword |
Bow |
Arrows |
Arrows |
Mount |
Horse |
Passive Power |
Passive Power Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount) Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0% Explosive Arrows: 25% Unblockable / AoE: 100dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted |
Active Power |
Active Power [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Imposing: Scale 120% ] requires [Charge AoE III: AoE: 100dmg in 2m from Charge against Non-heroes / Heroes / Adopted] requires |
infantry
Basic foot soldier, the core around which every army is built.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedMace |
Shield |
TwoHandedAxe |
Passive Power |
Healthy Infantry: 200% HP Crush Through : 5% Cut Through Shrug Off I: 10% Shrug Off |
Active Power |
Fireblade [Imposing Mount: Scale 120% (on mount)] requires [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Shrug Off III: 30% Shrug Off] requires |
archer
Ranged troop, quick on their feet, can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedSword |
Passive Power |
Fleet Footed Fragile: 50% HP Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0% Explosive Arrows: 25% Unblockable / AoE: 100dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted |
Active Power |
Explosive Arrows [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Imposing: Scale 120% ] requires [Cut Through II: 50% Unblockable] requires |
heavyarcher X
Ranged troop, quick on their feet, can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Shield |
OneHandedSword |
Passive Power |
Healthy Explosive Arrows: 25% Unblockable / AoE: 100dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted Cut Through III: 75% Unblockable Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0% |
Active Power |
Explosive Arrows [Knock Down I: Add: ] requires [Imposing: Scale 120% ] requires [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires |
crossbow X
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
TwoHandedSword |
Passive Power |
Explosive Bolts: AoE: 125dmg in 4m from Ranged against Non-heroes / Heroes Ignore Armor III: Ignore 60% Armor Healty 1: 150% HP |
Active Power |
[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Imposing: Scale 120% ] requires [Heavy Projectiles III: Add: / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires |
heavycrossbow X
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
TwoHandedAxe |
Passive Power |
Shrug Off IV: 40% Shrug Off Heavy Ammo: Add: / Ignore 100% Armor / 100% Unblockable / 100% Cut Through from Ranged against Non-heroes / Heroes / Adopted Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0% |
Active Power |
[Heavy Hitting III: 200.0% dmg / Add: from Melee / Charge] requires [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Imposing: Scale 120% ] requires |
cavalry
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
OneHandedLance |
Shield |
Mount |
Horse |
Passive Power |
Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount) Charge AoE III: AoE: 100dmg in 2m from Charge against Non-heroes / Heroes / Adopted Lancer: 500.0% dmg / Add: / 50% Unblockable / 24% Shatter Shield / 75% Cut Through / AoE: 100dmg in 2m with from Melee / Charge Slow: Max Speed Multiplier: 25% |
Active Power |
[Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires [Imposing: Scale 120% ] requires [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires |
camelry X
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
OneHandedLance |
Shield |
Mount |
Camel |
Passive Power |
Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount) Charge AoE III: AoE: 100dmg in 2m from Charge against Non-heroes / Heroes / Adopted Lancer: 500.0% dmg / Add: / 50% Unblockable / 24% Shatter Shield / 75% Cut Through / AoE: 100dmg in 2m with from Melee / Charge Slow: Max Speed Multiplier: 25% |
Active Power |
[Imposing: Scale 120% ] requires [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)] requires |
horse archer X
Mounted ranged unit, with a good horse, that can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedSword |
Mount |
Horse |
Passive Power |
Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount) Explosive Arrows: 25% Unblockable / AoE: 100dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0% |
Active Power |
[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Heavy Projectiles III: Add: / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires [Imposing: Scale 120% ] requires |
camelarcher X
Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedGlaive |
Mount |
Camel |
Passive Power |
Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0% Explosive Arrows: 25% Unblockable / AoE: 100dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount) |
Active Power |
[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)] requires [Knock Down I: Add: ] requires |
Puppeteer
Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedSword |
ThrowingKnives |
ThrowingKnives |
ThrowingKnives |
Passive Power |
Shock Infantry III: 300% HP Gloves: Add: / 90% Shatter Shield / 25% Stagger from Melee Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0% Ironclad: 100% Shrug Off Mighty Puppet: Swing Speed Multiplier: 20% AI Block Chance: 200% AI Kick: 1000% Heavy Hitting IV: 400.0% dmg / Add: / 100% Unblockable / AoE: 10dmg in 50m with from Melee against Non-heroes / Heroes |
Active Power |
[Explosive Projectiles: Ignore 100% Armor / 35% Unblockable / AoE: 150dmg in 30m with from Ranged against Non-heroes / Heroes / Adopted] requires [Vampiric II: Absorb 25% of damage dealt as HP] requires [Imposing: Scale 120% ] requires |
Crowd Controller
A weak stick but a powerful arm. the Crowd Controller aims at being a team player with high survivablility
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedMace |
Passive Power |
Glass Cannon Shock Infantry III: 300% HP Knock Down II: Add: Shrug Off IV: 40% Shrug Off Vampiric II: Absorb 25% of damage dealt as HP Blunt Stick: 50.0% dmg / Add: / 10% Unblockable / 15% Shatter Shield / 100% Cut Through / 100% Stagger / AoE: 5dmg in 3m with from Melee / Charge against Non-heroes / Heroes / Player |
Active Power |
Berserker Rage [Ironclad: 100% Shrug Off] requires [Imposing: Scale 120% ] requires [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires |
looter
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Dagger |
Stone |
Stone |
Stone |
Passive Power |
Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0% Explosive Projectiles: Ignore 100% Armor / 35% Unblockable / AoE: 150dmg in 30m with from Ranged against Non-heroes / Heroes / Adopted Cut Through III: 75% Unblockable Explosive Rocks: Add: / 100% Stagger / AoE: 15dmg in 10m with from Ranged Heavy Hitting III: 200.0% dmg / Add: from Melee / Charge Melt Armor: Ignore 100% Armor |
Active Power |
[Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Ironclad: 100% Shrug Off] requires [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires |
Light Reaper
a Reaper with 1 Jav instead of 3
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
TwoHandedGlaive |
ThrowingJavelins |
Mount |
Horse |
Passive Power |
Passive Power Charge I: Mount Charge Damage: 105% Armor Torso: +100 Top Speed Reach Duration: 30% (on mount) Explosive Projectiles: Ignore 100% Armor / 35% Unblockable / AoE: 150dmg in 30m with from Ranged against Non-heroes / Heroes / Adopted Ranger I: Weapon Inaccuracy: 0% WeaponWorstMobileAccuracyPenalty: 0% WeaponWorstUnsteadyAccuracyPenalty: 0% WeaponBestAccuracyWaitTime: 0% WeaponUnsteadyEndTime: 9999999% WeaponUnsteadyBeginTime: 0% LongestRangedWeaponInaccuracy: 0% AiRangerLeadErrorMax: 0% AiRangerVerticalErrorMultiplier: 0% AiRangerHorizontalErrorMultiplier: 0% AiShooterError: 0% |
Active Power |
Active Power [Adrenaline: Armor Head: +30 Armor Torso: +30 Armor Arms: +30 Armor Legs: +30] requires [Imposing: Scale 120% ] requires [Charge AoE II: AoE: 50dmg in 2m from Charge] requires |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2.5 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
10 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
7 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
2.05 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Disabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
300 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
700 |
Gold the hero gets for every kill |
XP Per Kill |
0 |
XP the hero gets for every kill |
XP Per Killed |
140000 |
XP the hero gets for being killed |
Heal Per Kill |
250 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
1400 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
450 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
10 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
30000 |
Gold won if the heroes side wins |
Win XP |
0 |
XP the hero gets if the heroes side wins |
Lose Gold |
15000 |
Gold lost if the heroes side loses |
Lose XP |
50000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Disabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Disabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 25 |
2500⦷ |
Killing Spree | 50 |
5000⦷ |
Killing Spree | 75 |
7500⦷ |
Killing Spree | 100 |
10000⦷ |
Killing Spree | 150 |
15000⦷ |
Killing Spree | 200 |
20000⦷ |
Achievements
Name | Requirements | Reward |
---|---|---|
10 Heroes |
Total Hero Kills >= 10 |
|
10 Viewers |
Total Viewer Kills >= 10 |
|
100 Units |
Total Kills >= 100 |
|
100 Viewers |
Total Viewer Kills >= 100 |
|
1000 Units |
Total Kills >= 1000 |
|
10L |
TotalTournament Round Losses >= 10 |
100000⦷ 200000XP |
10W |
TotalTournament Final Wins >= 10 |
|
1250 Units |
Total Kills >= 1250 |
|
1500 Units |
Total Kills >= 1500 |
|
15L |
TotalTournament Round Losses >= 15 |
150000⦷ 250000XP Item: Armor: 20%, Mount: 80% Tier 6: 100% |
1750 Units |
Total Kills >= 1750 |
|
1W |
TotalTournament Final Wins >= 1 |
|
2,5K Units |
Total Kills >= 2500 |
|
20 Heroes |
Total Hero Kills >= 20 |
|
20 Viewers |
Total Viewer Kills >= 20 |
|
200 Units |
Total Kills >= 200 |
|
200 Viewers |
Total Viewer Kills >= 200 |
|
20L |
TotalTournament Round Losses >= 20 |
200000⦷ 300000XP |
25L |
TotalTournament Round Losses >= 25 |
250000⦷ 350000XP |
2K Units |
Total Kills >= 2000 |
|
2W |
TotalTournament Final Wins >= 2 |
|
3,5K Units |
Total Kills >= 3500 |
|
30 Heroes |
Total Hero Kills >= 30 |
|
300 Units |
Total Kills >= 300 |
|
30L |
TotalTournament Round Losses >= 30 |
300000⦷ 400000XP Item: Armor: 10%, Mount: 90% Custom: 100% Reward {ITEMNAME} (1x) |
3K Units |
Total Kills >= 3000 |
|
3W |
TotalTournament Final Wins >= 3 |
|
4,5K Units |
Total Kills >= 4500 |
|
400 Units |
Total Kills >= 400 |
|
40L |
TotalTournament Round Losses >= 40 |
300000⦷ 500000XP |
4K Units |
Total Kills >= 4000 |
|
4W |
TotalTournament Final Wins >= 4 |
|
5 Viewers |
Total Viewer Kills >= 5 |
|
50 Viewers |
Total Viewer Kills >= 50 |
|
500 Units |
Total Kills >= 500 |
|
5K Units |
Total Kills >= 5000 |
5000⦷ |
5L |
TotalTournament Round Losses >= 5 |
50000⦷ 150000XP |
5W |
TotalTournament Final Wins >= 5 |
|
600 Units |
Total Kills >= 600 |
|
60L |
TotalTournament Round Losses >= 60 |
|
6K Units |
Total Kills >= 6000 |
5000⦷ |
6W |
TotalTournament Final Wins >= 6 |
|
700 Units |
Total Kills >= 700 |
|
7W |
TotalTournament Final Wins >= 7 |
|
800 Units |
Total Kills >= 800 |
|
8W |
TotalTournament Final Wins >= 8 |
|
900 Units |
Total Kills >= 900 |
|
9W |
TotalTournament Final Wins >= 9 |
|
First Blood |
Total Kills >= 1 |
25000⦷ 150000XP |
Hero Kill |
Total Hero Kills >= 1 |
|
Killed His First Viwer |
Total Viewer Kills >= 1 |
|
Loyal |
Summons >= 50 |
50000⦷ Item: Weapon: 1%, Armor: 20%, Mount: 79% Custom: 100% {ITEMNAME} of Fealty (1x) |
Mr. Streamer |
Total Streamer Kills >= 1 |
|
Rebellious |
Attacks >= 5 |
10000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Rebellious 2 |
Attacks >= 10 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable |
Summons >= 5 |
5000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable 2 |
Summons >= 10 |
10000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Attacks >= 50 |
100000⦷ Item: Weapon: 1%, Armor: 20%, Mount: 79% Custom: 100% Renegades {ITEMNAME} (1x) |
Stream Sniper |
Total Streamer Kills >= 5 |
Item: Weapon: 20%, Armor: 1%, Mount: 79% Custom: 100% Stream Sniper {ITEMNAME} (1.5x) |
Taken Out 100 Times |
Total Deaths >= 100 |
300000XP |
Taken Out 150 Times |
Total Deaths >= 150 |
300000XP |
Taken Out 200 Times |
Total Deaths >= 200 |
300000XP |
Taken Out 50 Times |
Total Deaths >= 50 |
300000XP |
Traitorous |
Attacks >= 20 |
40000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Traitorous 2 |
Attacks >= 30 |
60000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Traitorous 3 |
Attacks >= 40 |
80000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Summons >= 20 |
20000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted 2 |
Summons >= 30 |
30000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted 3 |
Summons >= 40 |
40000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Tournament Config
General
Start Health Multiplier |
0.5 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Disabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Disabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
4 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
|
Round 1 Type | |||||||||||||||||||||
Round 2 Type |
|
Round 2 Type | |||||||||||||||||||||
Round 3 Type |
|
Round 3 Type |
Round Rewards
Round 1 Rewards |
|
Round 1 Rewards | |||||||||
Round 2 Rewards |
|
Round 2 Rewards | |||||||||
Round 3 Rewards |
|
Round 3 Rewards | |||||||||
Round 4 Rewards |
|
Round 4 Rewards |
Rewards
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |